LRC Taiwanese · Scoring
Mahjong scoring rules
LRC Taiwanese mahjong scores a 16-tile hand by adding up named patterns — pongs of winds and dragons, flushes, sequences, and rare limit hands. Below are 45 scoring rules, each with its point value and a real hand scored tile by tile. The richest hand here, the Pure Honour Hand, is worth 140 points.
Flowers
Honours
Wind Tiles
- Wind Pong(s) 1 pt per pong 1 point per pong of any wind tile.
- Little 3 Winds 15 pts 2 wind pongs + pair of a third wind. 15 points.
- Big 4 Winds大四喜 60 pts 4 wind pongs. 60 points. Extremely rare.
- Big 3 Winds 30 pts 3 wind pongs (pair is NOT a wind). 30 points.
- Little 4 Winds 50 pts 3 wind pongs + a pair of the 4th wind. 50 points.
Dragon Tiles
Sequences
- Pure Dragon (Concealed) 20 pts 123 + 456 + 789 of the SAME suit, all concealed. 20 points.
- Mixed Dragon (Concealed) 10 pts 123 + 456 + 789 across all 3 suits (specific suit order), concealed. 10 points.
- Brothers 5–30 pts 2 identical sheungs (same suit, same values). 5 pts for a pair, 15 for triple, 30 for quad.
- Sisters 3–10 pts Same sheung sequence in 2 different suits = 3 pts. All 3 suits = 10 pts flat.
Triplets
Terminals
- No Terminals 5 pts No 1s, 9s, or honour tiles anywhere in the hand. All tiles are 2-8.
- Terminal Pong Set(s) 3–15 pts 111 + 999 of the same suit = 3 pts. Two sets = 15 pts.
- Terminals with Honours 20 pts Every meld is a terminal (1/9) pong/sheung or an honour pong; pair is terminal or honour; at least 1 of each. 20 points.
- Terminals Only (No Honours) 40 pts Every meld is a terminal (1/9) pong/sheung, pair is 1 or 9, and there are NO winds/dragons. 40 points.
Suit Composition
- 2-Suit Hand 5 pts Hand uses exactly 2 of the 3 suited suits, no honours.
- Semi-Pure Hand混一色 30 pts Only 1 suited suit + honour tiles. 30 points.
- Pure Suit Hand清一色 90 pts Only 1 suited suit, zero honours. 90 points.
- All 5 Suits 10 pts Hand contains tiles from all 5 suits: bamboo, character, circle, wind, AND dragon.
Hand Types
Concealment
Eyes (Pair)
Win Conditions
- Self-Pick 1 pts Won by drawing your own winning tile from the wall. 1 point.
- Robbing the Gong 10 pts Won by taking a tile that another player was adding to their exposed pong (making a kong).
- Heavenly Hand 100 pts East player has a complete hand before any discard is made. 100 points.
- Earthly Hand地胡 90 pts A non-East player wins on East's very first discard. 90 points.
Special Hands
- Nico Nico 40 pts 7 pairs + 1 pong. Fully concealed. Base 40 points.
- 13 Orphans十三幺 90 pts One of each terminal (1 and 9 of all 3 suits) + all 4 winds + all 3 dragons + 1 duplicate for pair. 90 points.
- Jade Hand 20 pts Only green dragons + bamboo suit tiles. 20 points (also scores Semi-Pure separately).
- Full Step Up Hand 20 pts All 5 melds are sheungs that step consecutively (e.g. 234/345/456/567/678). 20 points.
- Neighbours / Uncles Hand 80 pts All 5 melds are consecutive same-suit pongs (e.g. 111+222+333+444+555). 80 points.
- Pure Honour Hand字一色 140 pts Only wind and dragon tiles. 140 points.
- Ruby Hand 20 pts Only character-suit tiles + red dragons. 20 points (also scores Semi-Pure separately).
- Diamond Hand 20 pts Only circle-suit tiles + white dragons. 20 points (also scores Semi-Pure separately).
- Sapphire Hand 20 pts Only character-suit tiles + white dragons. 20 points (also scores Semi-Pure separately).
- 16 Orphans 50 pts One orphan-sheung per suit, where each pair of tiles differs by ≥3 (at least 2 numbers between, e.g. 1-4-7) + all 4 winds + all 3 dragons + 1 pair. 50 points.