Learn · Course
Learn mahjong, free
A 20-class course in Taiwanese 16-tile mahjong, built from the ground up — your first tile, your first turn, your first win, then every scoring pattern through to counting a real hand. Read any class below, or jump straight into a free game.
Basics
- Class 1 Meet the tiles Tile anatomy, the shape of a winning hand, first vocabulary 7 min
- Class 2 Your first turn The turn rhythm. Draw, discard, pass. The student takes four turns. 5 min
- Class 3 Your first pong Claiming three of the same tile, from any seat at the table. 7 min
- Class 4 Your first sheung Claiming three in a row in the same suit. Only from your left. 7 min
- Class 5 Your first win Recognising a ready hand, declaring mahjong, the base point and no-flowers rule, the twenty-tai minimum, and the false mahjong penalty. 21 min
- Class 6 Winds, dragons, and your seat Honour tiles, why pongs of them pay, the seat and round wind bonuses, the dragon pong, and the no-honours alternative. 23 min
- Class 7 Flowers and kongs Bonus tiles that auto-expose, four-of-a-kind in three flavours, the each-flower and kong scoring rules, self-pick from the flower wall, and a first look at robbing the kong. 25 min
- Class 8 Reading the table Defensive play. Probability from the wall and intuition from the players. 12 min
- Class 9 Counting your hand, Part 1 The scoring system, the base point and minimum, the common bonus rules, and three line-by-line walkthroughs of real winning hands. 29 min
- Class 10 Your first real round A full round on a shuffled wall. No rigging, no script. The mini-graduation that closes the basics arc and invites the student back for Classes 11-17. 32 min
Advanced
- Class 11 Honours in depth The wind and dragon composition bonuses. Little 3, Big 3, Little 4, Big 4 Winds, Little and Big Dragons, and a name-drop of Pure Honour Hand. 25 min
- Class 12 Dragon sequences The 1-9 dragon sequences. Pure Dragon and Mixed Dragon, exposed and concealed, and the two LRC-legal Mixed Dragon arrangements. 19 min
- Class 13 Neighbours and siblings The four family-pattern bonuses. Neighbours, Brothers, Sisters, and Sister Pongs. The most common stacking rules in the everyday game. 21 min
- Class 14 Terminals and suits Terminals, terminal pong sets, terminal sheung sets and their stacked variants, and the four suit-composition rules from 2-suit to Pure Suit to All 5 Suits. 26 min
- Class 15 Hiding your hand Concealment scoring. The rules that reward keeping melds out of sight, from Concealed Hand to the full Concealed Pongs ladder and the single-wait bonuses. 21 min
- Class 16 Shape patterns The geometric meld-shape rules. Step Up, Four in Ways, Full Step Up Hand, and a name-drop of the Sister-Brother Combo. 12 min
- Class 17 Graduation, the final round A second full real round, post-round counting using every rule in the course, and the final welcome-to-the-table closing. 30 min
Appendix
- Class 18 Eat soy with noodles The Malini book mnemonic for wind order around the mahjong table — East, South, West, North. 3 min
- Class 19 The beginner’s ladder The seven safe target hands a beginner can aim for, ranked by difficulty. Pure Sheung, Five Suit, Jewel, Semi-Pure, All Pong, One Suit, Pure Honour. 6 min
- Class 20 The legendary three Earthly Hand, Heavenly Hand, Human Hand — the three special wins that fire on the opening tiles of a round. Pure luck, no skill, no declaration needed. 5 min